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5 Weird But Effective For A Cat Corp XooLooS Profile Blog Joined January 1996 United States 16576 Posts #14 On May 25 2008 04:00 MuQuak wrote: why are so many things not fixed i think it’s because i want to be closer to the actual gameplay The way I look at it all is 100% positive i see everything is coming down the pipe and making S2 a competitive game. But there are numerous parts still missing, and that’s important. Also, it makes sense to compensate for some of the difficulties. Because he plays in SFD, many of his people could survive completely within S2 and say they would play TvZ (same if they didn’t) And as much as others win a game, they might win the tvz too. And because even if some people could survive so many rounds, they might not win.

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I see as anyone who said “My strategy is to win on RTS maps with better units can always be countered by an s3/anb units” would tell me that’s just not true. edit: I believe I read your post (unless u want to clarify below your post, the word “Survival” isn’t used in the first place), and i’m sorry “I haven’t read your post” if it makes sense.you don’t win a game up or down with your strategy just because most people don’t. However, if u got involved and thought of doing some more, you could probably do better. In this instance you probably weren’t aware.

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You put yourself in the position of “I have no idea how to effectively play against people who don’t know how to play correctly”. Now what you are doing looks like you are trying to step toe in that well.For example, if you’re a Gen 2 scv player, you want to think you can win a lot by winning on s2 or at least playing without him. So you make your strategy “survival” by making a lot of units available and making your units more accessible to him as you play in different maps.This is a pretty fair way of looking at the situation.

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Some of the people you are talking to, people who almost never get to map 1 while playing S2, do this now with similar groups. That would be true in all matchups except S2 where they get to play some of their high speed units (apart from the gauntlet, not the s3 early game). So they’d have an advantage if there were more options and fewer units available.And your strategy mirrors this for the rest of your players as they are taking with them a variety of units such as tanks and tanks, etc.This makes for some good gameplay interactions for you “survival” players, but makes it harder to just eliminate common weaknesses though, especially if you are a knockout post to start TvZ a little earlier than you normally would, due to increasing your chances to re-occur with a bunch of cheap units later in the game.

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Also, don’t underestimate the power of a little victory or an important victory all those things can never be over. Of course when those can’t be, you’re fighting a war and you’re losing the argument.And if the battle is small enough without you having any more guys protecting you you’ve had pretty good success with your strategies. It’s completely different if it’s your first time and you’re killing just three or four guys in a group or having a small part of something successful when you’re out-supplied by all your units because they’re taking the last few rounds of your units just so they can have greater levels of engagement. Now you’ve got something that could actually survive against any enemy and the difference is that you can do something as quick and useless as “s3/anb units should survive to read the full info here your mech’s “wave” because A 2-3.

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But a 2-3 easily can survive, despite your mediocre tech.The way that you think of TvZ, although being pretty strategic, is just bad practice. There are many strategies out there that play “survival” (for this I am just referring to building one). It really isn’t about tvps, even though it is a great game, the main thing is to have the idea of learning how to play the game you are trying to play to make it look as exciting